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Broderick Brian

Senior 3D Artist & Data Annotation Contributor

USA flagChicago, Usa
$20.00/hrExpertAppenClickworkerCloudfactory

Key Skills

Software

AppenAppen
ClickworkerClickworker
CloudFactoryCloudFactory
Data Annotation TechData Annotation Tech
MindriftMindrift
Surge AISurge AI
TelusTelus
RemotasksRemotasks
OneFormaOneForma

Top Subject Matter

3D Assets
Machine Learning
Digital Twin Creation

Top Data Types

3D Sensor
TextText
DocumentDocument

Top Task Types

ClassificationClassification
Bounding BoxBounding Box
SegmentationSegmentation
Text GenerationText Generation
Data CollectionData Collection
Prompt + Response Writing (SFT)Prompt + Response Writing (SFT)
Computer Programming/CodingComputer Programming/Coding
TranscriptionTranscription

Freelancer Overview

Senior 3D Artist & Data Annotation Contributor. Brings 15+ years of professional experience across complex professional workflows, research, and quality-focused execution. Core strengths include Internal and Proprietary Tooling. Education includes Bachelor of Fine Arts, Columbia College Chicago (2012). AI-training focus includes data types such as 3D Sensor and labeling workflows including Classification.

ExpertEnglish

Labeling Experience

Senior 3D Artist & Data Annotation Contributor

3D SensorClassification
I annotated and categorized structured 3D asset datasets for machine learning pipelines, consistently applying client-defined taxonomies to classify geometry, topology, and material properties. Information from ambiguous 2D references was synthesized into structured outputs via detailed rubrics in high-volume settings. I maintained process logs, flagged inconsistencies, and produced photorealistic digital doubles from archival materials for AI readiness. • Applied standardized guidelines across photographic archives, engineering schematics, and medical references. • Structured documentation mirrored annotation process requirements. • Escalated edge cases, occlusions, and ambiguities to ensure downstream data quality. • Delivered over 100 high-quality annotated datasets annually.

I annotated and categorized structured 3D asset datasets for machine learning pipelines, consistently applying client-defined taxonomies to classify geometry, topology, and material properties. Information from ambiguous 2D references was synthesized into structured outputs via detailed rubrics in high-volume settings. I maintained process logs, flagged inconsistencies, and produced photorealistic digital doubles from archival materials for AI readiness. • Applied standardized guidelines across photographic archives, engineering schematics, and medical references. • Structured documentation mirrored annotation process requirements. • Escalated edge cases, occlusions, and ambiguities to ensure downstream data quality. • Delivered over 100 high-quality annotated datasets annually.

2018 - Present

3D Modeling Intern

3D SensorClassification
I modeled and annotated anatomically accurate human skeletal and muscular structures for a medical education software platform. Strict academic reference standards and rubrics were used to prepare assets and structured metadata for AI and real-time use. Asset preparation included categorizing and labeling UV maps, materials, collision geometry, and Levels of Detail (LODs). • Maintained accuracy through rigorous adherence to anatomical classification. • Prepared real-time-ready datasets in Unity with comprehensive metadata. • Supported the platform's machine learning feature development. • Ensured revision and documentation of all anatomical assets prepared for the platform.

I modeled and annotated anatomically accurate human skeletal and muscular structures for a medical education software platform. Strict academic reference standards and rubrics were used to prepare assets and structured metadata for AI and real-time use. Asset preparation included categorizing and labeling UV maps, materials, collision geometry, and Levels of Detail (LODs). • Maintained accuracy through rigorous adherence to anatomical classification. • Prepared real-time-ready datasets in Unity with comprehensive metadata. • Supported the platform's machine learning feature development. • Ensured revision and documentation of all anatomical assets prepared for the platform.

2012 - 2015

Education

C

Columbia College Chicago

Bachelor of Fine Arts, 3D Animation and Digital Arts

Bachelor of Fine Arts
2008 - 2012

Work History

R

Redline Interactive Studios

3D Generalist (Hard Surface Lead)

Chicago
2015 - Present
C

Chicago Digital Arts Lab

3D Modeling Intern

Chicago
2012 - 2015