Outlier - Xylophone Grassland Project
Evaulated and generated text script from audio for an LLM company.
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I am a computer engineering student with strong hands-on experience in software and game development, particularly using Godot, Unity, Java, and Python. My background has given me a solid understanding of data structures, algorithms, and object-oriented programming, which I have applied in real-world projects like publishing two mobile games on the Google Play Store. Through these projects, I have gained practical skills in managing data flows, user interactions, and iterative testing—key components for high-quality data labeling and annotation work. I am comfortable working with various tools such as GitHub, Eclipse IDE, and Google Play Console, and I am eager to apply my technical expertise and attention to detail to the field of AI training data and annotation.
Evaulated and generated text script from audio for an LLM company.
Bachelor of Science, Computer Engineering
High School Diploma, Science
Economics Club Board Member