robotics trainer
Recording videos to be used for robotics training
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I have over four years of experience in game development, where I have honed strong attention to detail, pattern recognition, and data organization skills—key strengths for data labeling and AI training data roles. My background includes designing and implementing interactive web-based games using JavaScript (ES6+), Phaser 3, and a variety of frameworks, which required meticulous asset management, annotation of game elements, and precise categorization of in-game objects and user interactions. I have led projects that involved revamping and modernizing large codebases, collaborating in agile teams, and delivering educational and accessible games, all of which demanded careful analysis and labeling of data to ensure quality and usability. My technical proficiency with tools like Tiled Map Editor and version control systems, combined with experience in rapid prototyping and iterative testing, positions me to contribute effectively to data annotation and AI training initiatives.
Recording videos to be used for robotics training
software development, software development
Independent JavaScript Game Developer
JavaScript Game Developer