Narrative and Game Designer
As a Narrative and Game Designer, I was responsible for world-building, character creation, and designing engaging progression systems for a post-apocalyptic roguelite courier game. I developed intricate lore, interconnected biomes, and led gameplay system development. My role required strong collaboration, creativity, and technical design skills. • Architected narrative foundation for TOSSDOWN, including 7 distinct biomes and interconnected lore systems. • Created 12 playable characters with unique backstories and mechanical synergies. • Designed progression systems featuring dual-currency economy and 80+ unlockables. • Developed enemy classification spanning 40+ enemy types and produced game design documentation.