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Emmanuel Davis

Emmanuel Davis

AI Data Contributor

USA flag
York, Usa
$15.00/hrIntermediateOther

Key Skills

Software

Other

Top Subject Matter

Computer Vision
Video Games
Audio Domain Expertise

Top Data Types

VideoVideo
ImageImage
TextText
DocumentDocument

Top Task Types

Bounding Box
Object Detection
Question Answering

Freelancer Overview

I am an AI data annotator with hands-on experience in computer-vision and video data labeling for machine-learning models. In my role at other companies, I specialized in precise bounding-box labeling and object annotation on video game footage, while also recording high-quality gameplay content to create training datasets for AI systems. Working in a fully remote, self-directed environment, I consistently delivered accurate annotations on a flexible schedule and adapted quickly to project-specific guidelines. This experience has strengthened my attention to detail and ability to produce clean, client-ready visual data. I have developed strong technical skills in bounding-box work and game-related AI data collection that allow me to contribute effectively from day one on new projects.

IntermediateEnglish

Labeling Experience

AI Data Contributor Audio

AudioQuestion Answering
I gained hands-on experience with audio data labeling for machine-learning models. I regularly performed audio listening tasks on gameplay footage and other media files, carefully evaluating sound quality, identifying background noise issues, and flagging audio inconsistencies to ensure the data met client standards. These tasks were completed in a fully remote, self-directed environment where I worked flexibly to maintain high accuracy across large volumes of files. I also conducted thorough quality checks on audio annotations, cross-referencing them with visual elements to create clean, multimodal datasets suitable for AI training. This combination of attentive audio listening and detailed quality control helped improve the overall reliability of the training data without involving any transcription work. Although my total experience in this area is under one year, I developed a strong ear for audio details and a reliable process for delivering consistent, client-ready results.

I gained hands-on experience with audio data labeling for machine-learning models. I regularly performed audio listening tasks on gameplay footage and other media files, carefully evaluating sound quality, identifying background noise issues, and flagging audio inconsistencies to ensure the data met client standards. These tasks were completed in a fully remote, self-directed environment where I worked flexibly to maintain high accuracy across large volumes of files. I also conducted thorough quality checks on audio annotations, cross-referencing them with visual elements to create clean, multimodal datasets suitable for AI training. This combination of attentive audio listening and detailed quality control helped improve the overall reliability of the training data without involving any transcription work. Although my total experience in this area is under one year, I developed a strong ear for audio details and a reliable process for delivering consistent, client-ready results.

2016 - Present

AI Data Contributor

OtherVideoBounding Box
As an AI Data Contributor at other companies, I performed detailed annotation and labeling tasks on both visual and audio datasets for machine learning purposes. My work included bounding-box labeling on video game assets, multi-instance object detection, and audio segmentation and timestamping. I conducted high-resolution and dense annotations to support advanced computer vision and speech AI models. • Labeled gameplay footage and video content for AI training datasets. • Annotated video game objects with bounding boxes and masks for object detection. • Performed audio segmentation and timestamping for speech and sound-based AI systems. • Completed quality checks on annotations to ensure accuracy and consistency.

As an AI Data Contributor at other companies, I performed detailed annotation and labeling tasks on both visual and audio datasets for machine learning purposes. My work included bounding-box labeling on video game assets, multi-instance object detection, and audio segmentation and timestamping. I conducted high-resolution and dense annotations to support advanced computer vision and speech AI models. • Labeled gameplay footage and video content for AI training datasets. • Annotated video game objects with bounding boxes and masks for object detection. • Performed audio segmentation and timestamping for speech and sound-based AI systems. • Completed quality checks on annotations to ensure accuracy and consistency.

2016 - 2016

Education

A

Art Institute of Washington

Bachelor of Arts, Arts

Bachelor of Arts
2008 - 2011
O

Owings Mills High School

High School Diploma, General Education

High School Diploma
2007 - 2007

Work History

S

Self-employed

Internet Marketing Specialist

York
2012 - Present
C

Conduent

Apple Tech Support Specialist

York
2021 - 2023