Southern California Institute of Architecture
Master of Science, Fiction and Entertainment
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Profile Overview I have hands-on experience creating high-quality training data for AI systems, with a focus on 3D art, modeling, and texturing workflows in Blender. My background combines architecture and new media, giving me a strong spatial and visual reasoning foundation that helps me produce precise, consistent annotations and structured content for AI training. I am comfortable following detailed guidelines, breaking complex visual tasks into repeatable steps, and maintaining quality control over large batches of assets and scenes. In recent work, I planned and executed a multi-stage project training AI models on 3D art in Blender, designing a 30–60 minute, 4–5 stage process that showcased clean modeling, topology, and texture-painting practices for use as high-quality reference data. Beyond this, I bring several years of experience in architectural and product visualization, animations, and interactive visuals, which sharpened my attention to detail, technical communication, and ability to work with node-based tools and scripting (TouchDesigner, Unreal Blueprints, Python, JavaScript, GLSL). This mix of creative production and systematic, tool-driven workflows makes me well-suited for precise data labeling and AI training data roles.
Jin D. hasn’t added any AI Training or Data Labeling experience to their OpenTrain profile yet.
Master of Science, Fiction and Entertainment
Bachelor of Design, Design in Architecture
Theater Tech Assistant
3D Generalist