Data Annotator
Testing different LLM Models and commenting on their responses
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With over a decade of experience as a 3D Generalist, I have developed a sharp eye for detail and quality control across the entire 3D production pipeline, including modeling, texturing, shading, lighting, and rendering. My background has given me extensive hands-on experience with data annotation and asset labeling, especially in the context of creating and preparing high-quality 3D assets for animated TV shows, commercials, and films. I am proficient in industry-standard tools such as Maya, Houdini, 3Ds Max, Substance Painter, and Marvelous Designer, and have collaborated closely with multidisciplinary teams to ensure assets meet precise creative and technical specifications. My work often involves reviewing, refining, and supervising asset creation and delivery, which has honed my ability to ensure data consistency, accuracy, and readiness for use in AI training pipelines, particularly in computer vision and visual effects domains. I am passionate about leveraging my expertise to support high-quality data labeling and annotation for advanced AI and machine learning projects.
Testing different LLM Models and commenting on their responses
Postgraduate Diploma, 3D Production
Bachelor of Science, Physics
Senior 3D Generalist
Senior 3D Generalist