Gameplay Data Contributor, Wayfarer Labs (Owl Project)
As a gameplay data contributor for an AI training project, I was responsible for generating high-quality, synchronized gameplay datasets. My work involved capturing video footage alongside input telemetry to facilitate action-conditioned AI research. I ensured hardware stability and precise adherence to project specifications for optimal data quality. • Continuous gameplay recording with input capture. • Maintained strict data fidelity and compliance. • Operated proprietary, internal capture wrappers. • Delivered datasets suitable for AI model ingestion.