Computer Vision MoCap
The goal of this project is to estimate the 3D pose of a basketball player recorded using a multi-camera RGB setup. Starting from manually annotated 2D keypoints, the player’s 3D skeleton is reconstructed through geometric triangulation. The estimated poses are then compared with ground-truth MoCap data to assess the accuracy of the triangulation. Additionally, we test a modern 2D human pose estimation algorithm (YOLO-Pose) and evaluate its performance. At the end, we display the 3D skeleton on Unreal Engine.