GUI Interaction Mapping and Action Recognition
The project involved mapping user mouse and keyboard inputs to specific GUI interactions inside of advanced software programs.
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With over a decade of 3D, VR, game development, and graphic design experience, combined with recent AI work, I approach projects with unique precision, innovation, and creativity. My AI experience includes annotating motion capture data, prompt engineering and evaluating generated text for math, biology, and general topics, detailed audio classification involving identification of musical instruments, sound effects, and vocal attributes, and mapping user inputs to GUI interactions in advanced software. I also evaluated Meta AI's LLM across several quality dimensions and was promoted from Contributor to Super Reviewer within a few months, maintaining a consistent 4.8 out of 5-star quality rating from the client. My experience with design, 3D modeling, texturing, rigging, animation, and interactive game development has helped me to develop strong visual reasoning, analytical thinking, and problem-solving skills. This background allows me to navigate complex annotation and evaluation tasks across 3D, animation, music, technology, math, science, and general topics.
The project involved mapping user mouse and keyboard inputs to specific GUI interactions inside of advanced software programs.
The project consisted of classifying audio clips to identify instruments used, vocal attributes, sound effects present, and other relevant features.
The project involved prompt testing and structured text generation annotation for math and biology problems, scoring model outputs against rubrics to guide response refinement.
The project aimed to create consistent, high-quality feedback for Meta AI's Llama 3 model by evaluating responses for safety, accuracy, style, formatting, and alignment with user intent.
The project involved labeling key points and tracking motion on 3d human rigs to collect motion capture data, ensuring actions are accurately depicted.
Bachelor Of Science, Media Arts And Animation
3D Artist and Renderer
3D Generalist