3D Object Interaction and Annotation in Unity for AI Training
Developed and implemented 3D object interaction scenarios in Unity to support AI model training for object recognition and action understanding. Annotated 3D models and user interactions, creating labeled datasets for computer vision and reinforcement learning models. Designed custom Unity scripts to record object states, user actions, and spatial annotations in real-time. Contributed to QA and dataset validation to ensure high accuracy and consistency. Worked with various 3D assets and complex interactive environments, helping train AI systems to better understand human-object interactions in virtual spaces.